Commit Graph

29 Commits

Author SHA1 Message Date
Chris Danford da5f4a57bb add GoalType, Lua functions 2005-02-17 19:36:10 +00:00
Chris Danford 146dbea98d add GoalCalories 2005-02-15 22:08:42 +00:00
Chris Danford bb099ee7e0 count calories while stepping, not at the end 2005-02-15 09:24:48 +00:00
Chris Danford d63ab93803 Add m_pCourse to DescribesCurrent 2005-02-14 18:35:50 +00:00
Chris Danford 0da2e0fa6e remove unused workout options 2005-02-13 18:18:55 +00:00
Chris Danford 20b6803fd8 add "trail" command 2005-01-31 04:46:18 +00:00
Chris Danford b5cf0b87eb add variables for workout 2005-01-31 02:00:00 +00:00
Chris Danford e273da39c6 replace ScreenMenuJukebox with ScreenOptionsMaster 2005-01-29 21:56:24 +00:00
Glenn Maynard 8d48438c15 ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard ed3bec750b merge MountUsedCard and MountCard 2005-01-28 00:12:09 +00:00
Glenn Maynard f8a00af09f MemoryCardManager::TryMountAllCards gone 2005-01-28 00:08:16 +00:00
Glenn Maynard d00062b915 fix gcc compile 2005-01-20 02:04:46 +00:00
Glenn Maynard 21316d7904 use GetArg, so parameters are evaluated correctly 2005-01-20 01:09:34 +00:00
Chris Danford 58e31666da apply common setting (especially "sound") only once 2005-01-08 09:49:02 +00:00
Glenn Maynard 2ee36923b7 move StopMusic() to the right place 2005-01-05 03:46:09 +00:00
Chris Danford 57e02f2b75 change BGALayer to use Actor's map of commands
add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00
Chris Danford cacd23de90 add TransferStatsToMachine menu option 2005-01-01 10:27:16 +00:00
Glenn Maynard b6fe2c3bae add "stopmusic" 2004-12-30 01:17:52 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford cc89b5a7b9 fix options screen always selects first choice in each row 2004-12-11 09:13:28 +00:00
Chris Danford 12d556c759 allow multiple, simultaneous prepared screens 2004-12-09 09:41:06 +00:00
Chris Danford 9545db8cb4 move "unlock" and "sound" into GameCommand 2004-12-05 11:54:43 +00:00
Chris Danford 58b52c680f convert tiny screens to GameCommands 2004-12-04 23:24:14 +00:00
Chris Danford 2684ff5124 allow GameCommand to set SortOrder 2004-12-04 22:33:55 +00:00
Glenn Maynard c02365242c different dialog tag 2004-12-04 21:17:04 +00:00
Chris Danford dbc256198a add warning on invalid command 2004-12-04 21:14:46 +00:00
Chris Danford 078e02beda rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:37:21 +00:00
Glenn Maynard 2f27ba0f3e g++ compile fix 2004-12-03 00:22:20 +00:00
Chris Danford ab37218c47 rename: ModeChoice -> GameCommand 2004-12-02 06:29:20 +00:00