Glenn Maynard
3031f4816f
fix comment
2006-02-01 04:33:12 +00:00
Glenn Maynard
75120c7a12
migrate some stuff to PlayerState
2006-01-13 05:14:42 +00:00
Glenn Maynard
e927fa4022
move stuff out of header
2006-01-13 05:02:44 +00:00
Glenn Maynard
e8d67d9191
Remove "note skin for beat range", "beat range revision" stuff.
...
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Chris Danford
e12e28d904
fix mods stored in profile cause DQ in Survival even though they're overridden
2005-11-02 20:02:47 +00:00
Glenn Maynard
bb6361e55c
lua
2005-08-30 01:58:54 +00:00
Chris Danford
5a19510ead
struct -> class
2005-08-23 20:49:30 +00:00
Glenn Maynard
fd700eb123
move RebuildPlayerOptionsFromActiveAttacks into PlayerState (SGameplay
...
commit in a moment)
2005-07-07 21:29:35 +00:00
Glenn Maynard
c2176f01b2
move GetSumOfActiveAttackLevels into PlayerState
2005-07-07 21:24:59 +00:00
Chris Danford
193f4e5983
fix edit playback options lost after playback
2005-04-07 18:32:19 +00:00
Chris Danford
bb099ee7e0
count calories while stepping, not at the end
2005-02-15 09:24:48 +00:00
Glenn Maynard
2412c73b22
comment, cleanup
2005-02-13 03:40:37 +00:00
Chris Danford
b5cf0b87eb
add variables for workout
2005-01-31 02:00:00 +00:00
Chris Danford
09d018444e
split StageStats into player-specific and non-player-specific structs
2004-12-20 10:47:41 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00