these are no-ops: SetFromMeterAndDifficulty() resets them immediately
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@@ -153,27 +153,18 @@ void DifficultyMeter::SetFromTrail( const Trail* pTrail )
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void DifficultyMeter::Unset()
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{
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m_textFeet.SetEffectNone();
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if( FEET_IS_DIFFICULTY_COLOR )
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m_textFeet.SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
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SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
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SetDifficulty( "None" );
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}
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void DifficultyMeter::SetFromDifficulty( Difficulty dc )
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{
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m_textFeet.SetEffectNone();
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if( FEET_IS_DIFFICULTY_COLOR )
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m_textFeet.SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
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SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
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SetDifficulty( DifficultyToString( dc ) );
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}
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void DifficultyMeter::SetFromCourseDifficulty( CourseDifficulty cd )
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{
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m_textFeet.SetEffectNone();
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if( FEET_IS_DIFFICULTY_COLOR )
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m_textFeet.SetDiffuse( RageColor(0.8f,0.8f,0.8f,1) );
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SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
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SetDifficulty( CourseDifficultyToString( cd ) );
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}
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