themable edit help text
map MENU_BUTTON_BACK Add selction setting in menu for joystick users
This commit is contained in:
@@ -43,18 +43,19 @@ static Preference<bool> g_bEditorShowBGChangesPlay( "EditorShowBGChangesPlay", f
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//
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const float RECORD_HOLD_SECONDS = 0.3f;
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#define PLAYER_X (SCREEN_CENTER_X)
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#define PLAYER_Y (SCREEN_CENTER_Y)
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#define PLAYER_X (SCREEN_CENTER_X)
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#define PLAYER_Y (SCREEN_CENTER_Y)
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#define PLAYER_HEIGHT (360)
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#define PLAYER_Y_STANDARD (PLAYER_Y-PLAYER_HEIGHT/2)
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#define EDIT_X (SCREEN_CENTER_X)
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#define EDIT_Y (PLAYER_Y)
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#define EDIT_X (SCREEN_CENTER_X)
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#define EDIT_Y (PLAYER_Y)
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#define RECORD_X (SCREEN_CENTER_X)
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#define RECORD_Y (SCREEN_CENTER_Y)
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#define RECORD_X (SCREEN_CENTER_X)
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#define RECORD_Y (SCREEN_CENTER_Y)
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#define PLAY_RECORD_HELP_TEXT THEME->GetString(m_sName,"PlayRecordHelpText")
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#define EDIT_HELP_TEXT THEME->GetString(m_sName,"EditHelpText")
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AutoScreenMessage( SM_UpdateTextInfo )
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AutoScreenMessage( SM_BackFromMainMenu )
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@@ -85,27 +86,6 @@ static const char *EditStateNames[] = {
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};
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XToString( EditState, NUM_EDIT_STATES );
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const RString INPUT_TIPS_TEXT =
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#if defined(XBOX)
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"Up/Down:\n change beat\n"
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"Left/Right:\n change snap\n"
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"A/B/X/Y:\n add/remove\n tap note\n"
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"Create hold note:\n Hold a button\n while moving\n Up or Down\n"
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"White:\n Set area\n marker\n"
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"Start:\n Area Menu\n"
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"Select:\n Main Menu\n"
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"Black:\n Show\n shortcuts\n";
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#else
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"Up/Down:\n change beat\n"
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"Left/Right:\n change snap\n"
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"Number keys:\n add/remove\n tap note\n"
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"Create hold note:\n Hold a number\n while moving\n Up or Down\n"
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"Space bar:\n Set area\n marker\n"
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"Enter:\n Area Menu\n"
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"Escape:\n Main Menu\n"
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"F1:\n Show help\n";
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#endif
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#if defined(XBOX)
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void ScreenEdit::InitEditMappings()
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{
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@@ -117,10 +97,22 @@ void ScreenEdit::InitEditMappings()
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m_EditMappingsDeviceInput.Clear();
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// Global mappings:
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_LINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
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m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_UP_LINE][0] = MENU_BUTTON_UP;
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_LINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
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m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_DOWN_LINE][0] = MENU_BUTTON_DOWN;
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switch( EDIT_MODE.GetValue() )
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{
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case EditMode_Practice:
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_PREV_MEASURE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
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m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_PREV_MEASURE][0] = MENU_BUTTON_UP;
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_NEXT_MEASURE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
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m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_NEXT_MEASURE][0] = MENU_BUTTON_DOWN;
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break;
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default:
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_LINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
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m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_UP_LINE][0] = MENU_BUTTON_UP;
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_LINE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
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m_EditMappingsMenuButton.button[EDIT_BUTTON_SCROLL_DOWN_LINE][0] = MENU_BUTTON_DOWN;
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break;
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}
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_UP_PAGE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PGUP);
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_DOWN_PAGE][0] = DeviceInput(DEVICE_KEYBOARD, KEY_PGDN);
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_SCROLL_HOME][0] = DeviceInput(DEVICE_KEYBOARD, KEY_HOME);
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@@ -152,11 +144,13 @@ void ScreenEdit::InitEditMappings()
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// Esc = Show Edit Menu
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m_EditMappingsDeviceInput.button [EDIT_BUTTON_OPEN_EDIT_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
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m_EditMappingsMenuButton.button [EDIT_BUTTON_OPEN_EDIT_MENU][0] = MENU_BUTTON_START;
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m_EditMappingsMenuButton.button [EDIT_BUTTON_OPEN_EDIT_MENU][1] = MENU_BUTTON_BACK;
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// Escape, Enter = exit play/record
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m_PlayMappingsDeviceInput.button [EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
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m_PlayMappingsDeviceInput.button [EDIT_BUTTON_RETURN_TO_EDIT][1] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
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m_PlayMappingsMenuButton.button [EDIT_BUTTON_RETURN_TO_EDIT][0] = MENU_BUTTON_START;
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m_PlayMappingsMenuButton.button [EDIT_BUTTON_RETURN_TO_EDIT][1] = MENU_BUTTON_BACK;
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return;
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}
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@@ -232,6 +226,7 @@ void ScreenEdit::InitEditMappings()
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_EDIT_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
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m_EditMappingsMenuButton.button[EDIT_BUTTON_OPEN_EDIT_MENU][0] = MENU_BUTTON_START;
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m_EditMappingsMenuButton.button[EDIT_BUTTON_OPEN_EDIT_MENU][1] = MENU_BUTTON_BACK;
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_AREA_MENU][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ENTER);
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m_EditMappingsDeviceInput.button[EDIT_BUTTON_OPEN_INPUT_HELP][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F1);
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@@ -264,6 +259,7 @@ void ScreenEdit::InitEditMappings()
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m_PlayMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
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m_PlayMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = MENU_BUTTON_START;
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m_PlayMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = MENU_BUTTON_BACK;
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m_PlayMappingsDeviceInput.button[EDIT_BUTTON_TOGGLE_ASSIST_TICK][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F4);
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m_PlayMappingsDeviceInput.button[EDIT_BUTTON_TOGGLE_AUTOPLAY][0] = DeviceInput(DEVICE_KEYBOARD, KEY_F8);
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@@ -273,6 +269,7 @@ void ScreenEdit::InitEditMappings()
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m_RecordMappingsDeviceInput.button[EDIT_BUTTON_REMOVE_NOTE][1] = DeviceInput(DEVICE_KEYBOARD, KEY_RALT);
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m_RecordMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
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m_RecordMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = MENU_BUTTON_START;
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m_RecordMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = MENU_BUTTON_BACK;
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m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_PLAY_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
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m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_RECORD_SELECTION][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
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@@ -281,6 +278,7 @@ void ScreenEdit::InitEditMappings()
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m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_RECORD_FROM_CURSOR][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cr);
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m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = DeviceInput(DEVICE_KEYBOARD, KEY_ESC);
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m_RecordPausedMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][0] = MENU_BUTTON_START;
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m_RecordPausedMappingsMenuButton.button[EDIT_BUTTON_RETURN_TO_EDIT][1] = MENU_BUTTON_BACK;
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m_RecordPausedMappingsDeviceInput.button[EDIT_BUTTON_UNDO][0] = DeviceInput(DEVICE_KEYBOARD, KEY_Cu);
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}
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@@ -498,6 +496,9 @@ static MenuDef g_PracticeHelp(
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static MenuDef g_MainMenu(
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"ScreenMiniMenuMainMenu",
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MenuRowDef( ScreenEdit::play_selection, "Play selection", true, EditMode_Practice, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::set_selection_start, "Set Selection Start", true, EditMode_Practice, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::set_selection_end, "Set Selection End", true, EditMode_Practice, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::edit_steps_information, "Edit Steps Information", true, EditMode_Practice, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::play_whole_song, "Play Whole Song", true, EditMode_Practice, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::play_current_beat_to_end, "Play Current Beat to End", true, EditMode_Practice, true, true, 0, NULL ),
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@@ -744,9 +745,9 @@ void ScreenEdit::Init()
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this->AddChild( &m_Foreground );
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m_textInputTips.SetName( "InputTips" );
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m_textInputTips.LoadFromFont( THEME->GetPathF("ScreenEdit","InputTips") );
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m_textInputTips.SetText( INPUT_TIPS_TEXT );
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m_textInputTips.SetName( "EditHelp" );
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m_textInputTips.LoadFromFont( THEME->GetPathF("ScreenEdit","EditHelp") );
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m_textInputTips.SetText( EDIT_HELP_TEXT );
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SET_XY_AND_ON_COMMAND( m_textInputTips );
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this->AddChild( &m_textInputTips );
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@@ -1139,7 +1140,6 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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return;
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}
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const int iSongBeat = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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switch( EditB )
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{
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case EDIT_BUTTON_COLUMN_0:
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@@ -1309,29 +1309,32 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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OnSnapModeChange();
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break;
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case EDIT_BUTTON_LAY_SELECT:
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if( m_NoteFieldEdit.m_iBeginMarker==-1 && m_NoteFieldEdit.m_iEndMarker==-1 )
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{
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// lay begin marker
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m_NoteFieldEdit.m_iBeginMarker = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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}
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else if( m_NoteFieldEdit.m_iEndMarker==-1 ) // only begin marker is laid
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{
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if( iSongBeat == m_NoteFieldEdit.m_iBeginMarker )
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const int iCurrentRow = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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if( m_NoteFieldEdit.m_iBeginMarker==-1 && m_NoteFieldEdit.m_iEndMarker==-1 )
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{
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m_NoteFieldEdit.m_iBeginMarker = -1;
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// lay begin marker
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m_NoteFieldEdit.m_iBeginMarker = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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}
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else
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else if( m_NoteFieldEdit.m_iEndMarker==-1 ) // only begin marker is laid
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{
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m_NoteFieldEdit.m_iEndMarker = max( m_NoteFieldEdit.m_iBeginMarker, iSongBeat );
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m_NoteFieldEdit.m_iBeginMarker = min( m_NoteFieldEdit.m_iBeginMarker, iSongBeat );
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if( iCurrentRow == m_NoteFieldEdit.m_iBeginMarker )
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{
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m_NoteFieldEdit.m_iBeginMarker = -1;
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}
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else
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{
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m_NoteFieldEdit.m_iEndMarker = max( m_NoteFieldEdit.m_iBeginMarker, iCurrentRow );
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m_NoteFieldEdit.m_iBeginMarker = min( m_NoteFieldEdit.m_iBeginMarker, iCurrentRow );
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}
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}
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else // both markers are laid
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{
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m_NoteFieldEdit.m_iBeginMarker = iCurrentRow;
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m_NoteFieldEdit.m_iEndMarker = -1;
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}
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m_soundMarker.Play();
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}
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else // both markers are laid
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{
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m_NoteFieldEdit.m_iBeginMarker = iSongBeat;
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m_NoteFieldEdit.m_iEndMarker = -1;
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}
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m_soundMarker.Play();
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break;
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case EDIT_BUTTON_OPEN_AREA_MENU:
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{
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@@ -2595,16 +2598,47 @@ static void ChangeArtistTranslit( const RString &sNew )
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// End helper functions
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static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" );
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static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" );
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static LocalizedString DESTROY_ALL_UNSAVED_CHANGES ( "ScreenEdit", "This will destroy all unsaved changes." );
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static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" );
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static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" );
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static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want to save changes before exiting?" );
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static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." );
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static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." );
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static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." );
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static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." );
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void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAnswers )
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{
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switch( c )
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{
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case play_selection:
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HandleAreaMenuChoice( play, false );
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break;
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case set_selection_start:
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{
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const int iCurrentRow = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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if( m_NoteFieldEdit.m_iEndMarker!=-1 && iCurrentRow >= m_NoteFieldEdit.m_iEndMarker )
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{
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SCREENMAN->PlayInvalidSound();
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}
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else
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{
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m_NoteFieldEdit.m_iBeginMarker = iCurrentRow;
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m_soundMarker.Play();
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}
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}
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break;
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case set_selection_end:
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{
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const int iCurrentRow = BeatToNoteRow(GAMESTATE->m_fSongBeat);
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if( m_NoteFieldEdit.m_iBeginMarker!=-1 && iCurrentRow <= m_NoteFieldEdit.m_iBeginMarker )
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{
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SCREENMAN->PlayInvalidSound();
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}
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else
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{
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m_NoteFieldEdit.m_iEndMarker = iCurrentRow;
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m_soundMarker.Play();
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}
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}
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break;
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case edit_steps_information:
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{
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/* XXX: If the difficulty is changed from EDIT, and pSteps->WasLoadedFromProfile()
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@@ -270,6 +270,9 @@ protected:
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public:
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enum MainMenuChoice {
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play_selection,
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set_selection_start,
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set_selection_end,
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edit_steps_information,
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play_whole_song,
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play_current_beat_to_end,
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