refactor and change NoteSkins
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@@ -1,4 +1,4 @@
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return Def.Sprite {
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local t = Def.Sprite {
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Texture=NOTESKIN:GetPath('_down','tap note');
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Frame0000=0;
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Delay0000=0.1;
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@@ -8,28 +8,5 @@ return Def.Sprite {
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Delay0002=0.1;
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Frame0003=3;
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Delay0003=0.1;
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Frame0004=4;
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Delay0004=0.1;
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Frame0005=5;
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Delay0005=0.1;
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Frame0006=6;
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Delay0006=0.1;
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Frame0007=7;
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Delay0007=0.1;
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Frame0008=8;
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Delay0008=0.1;
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Frame0009=9;
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Delay0009=0.1;
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Frame0010=10;
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Delay0010=0.1;
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Frame0011=11;
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Delay0011=0.1;
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Frame0012=12;
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Delay0012=0.1;
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Frame0013=13;
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Delay0013=0.1;
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Frame0014=14;
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Delay0014=0.1;
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Frame0015=15;
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Delay0015=0.1;
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}
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};
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return t;
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