Add SongPosition for Split Timing.
Hmm...I wonder if this will mess with the compile order.
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@@ -461,6 +461,7 @@
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<ClCompile Include="Song.cpp" />
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<ClCompile Include="SongCacheIndex.cpp" />
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<ClCompile Include="SongOptions.cpp" />
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<ClCompile Include="SongPosition.cpp" />
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<ClCompile Include="SongUtil.cpp" />
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<ClCompile Include="SoundEffectControl.cpp" />
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<ClCompile Include="StageStats.cpp" />
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@@ -1778,6 +1779,7 @@
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<ClInclude Include="Song.h" />
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<ClInclude Include="SongCacheIndex.h" />
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<ClInclude Include="SongOptions.h" />
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<ClInclude Include="SongPosition.h" />
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<ClInclude Include="SongUtil.h" />
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<ClInclude Include="SoundEffectControl.h" />
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<ClInclude Include="StageStats.h" />
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@@ -1623,6 +1623,9 @@
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<ClCompile Include="..\extern\glew-1.5.8\src\glew.c">
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<Filter>Helpers\glew</Filter>
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</ClCompile>
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<ClCompile Include="SongPosition.cpp">
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<Filter>Data Structures</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Screen.h">
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@@ -3014,6 +3017,9 @@
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<ClInclude Include="..\extern\lua-5.1\src\lzio.h">
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<Filter>Helpers\Lua</Filter>
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</ClInclude>
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<ClInclude Include="SongPosition.h">
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<Filter>Data Structures</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="archutils\Win32\smzip.ico">
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