going on a string localization rampage in the default theme. aside from graphics, this should be the last of the non-themeable text that actually matters (unless someone really has to change 'P1'/'P2' on the DifficultyList cursors...)
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@@ -76,7 +76,7 @@ t[#t+1] = Def.ActorFrame {
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};
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LoadFont("Common Normal") .. {
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Name="TextDisplay";
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Text="MS";
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Text=THEME:GetString("Protiming","MS");
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InitCommand=cmd(visible,false);
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OnCommand=THEME:GetMetric("Protiming","TextOnCommand");
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ResetCommand=cmd(finishtweening;stopeffect;visible,false);
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@@ -1,5 +1,5 @@
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return LoadFont("Common Normal") .. {
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Text="Exit";
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Text=ScreenString("Exit");
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InitCommand=cmd(x,SCREEN_CENTER_X;zoom,0.75;shadowlength,0;diffuse,color("#880000");NoStroke);
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OnCommand=cmd(diffusealpha,0;decelerate,0.5;diffusealpha,1);
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OffCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0;queuecommand,"Hide");
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@@ -1,3 +1,3 @@
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return LoadFont("Common Normal") .. {
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Text="Score will be disqualified!";
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Text=ScreenString("Disqualified");
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};
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