going on a string localization rampage in the default theme. aside from graphics, this should be the last of the non-themeable text that actually matters (unless someone really has to change 'P1'/'P2' on the DifficultyList cursors...)
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@@ -15,21 +15,21 @@ return Def.ActorFrame {
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,148;y,95;zoom,0.7;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,9.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- 2nd step UP
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,212;y,95;zoom,0.7;rotationz,180;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,12.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- 3rd step UP
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,84;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,15.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- 4th step jump
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,85;y,95;zoom,0.7;rotationz,90;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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@@ -37,7 +37,7 @@ return Def.ActorFrame {
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LoadActor("tapglow") .. {
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OnCommand=cmd(x,275;y,95;zoom,0.7;rotationz,270;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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-- miss step
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LoadActor("healthhilight") .. {
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OnCommand=cmd(x,180;y,40;diffuseshift;effectcolor1,1,0.93333,0.266666,0.4;effectcolor2,1,1,1,1;effectperiod,0.25;effectmagnitude,0,1,0;diffusealpha,0;sleep,22.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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@@ -46,7 +46,7 @@ return Def.ActorFrame {
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-- messages
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LoadFont("Common Normal") .. {
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Text="How To Play StepMania",
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Text=ScreenString("How To Play StepMania"),
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InitCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;shadowlength,1;strokecolor,Color("Outline"));
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OnCommand=cmd(diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
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};
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