PRODUCT_NAME -> PRODUCT_FAMILY
PRODUCT_NAME_VER -> PRODUCT_ID_VER
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@@ -240,7 +240,7 @@ void ArchHooks::MountInitialFilesystems( const RString &sDirOfExecutable )
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* scores. It would need to handle permissions properly. */
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/* RageFileManager::Mount( "dir", "/var/lib/games/stepmania", "/Save/Profiles" ); */
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// RString Home = getenv( "HOME" ) + "/" + PRODUCT_NAME;
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// RString Home = getenv( "HOME" ) + "/" + PRODUCT_ID;
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/*
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* Next: path to write general mutable user data. If the above path fails (eg.
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@@ -250,10 +250,10 @@ void ArchHooks::MountInitialFilesystems( const RString &sDirOfExecutable )
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* seems wrong to put lots of data (eg. music) in one. Hmm.
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*/
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/* XXX: create */
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/* RageFileManager::Mount( "dir", Home + "." PRODUCT_NAME, "/Data" ); */
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/* RageFileManager::Mount( "dir", Home + "." PRODUCT_ID, "/Data" ); */
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/* Next, search ~/StepMania. This is where users can put music, themes, etc. */
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/* RageFileManager::Mount( "dir", Home + PRODUCT_NAME, "/" ); */
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/* RageFileManager::Mount( "dir", Home + PRODUCT_ID, "/" ); */
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/* Search for a directory with "Songs" in it. Be careful: the CWD is likely to
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* be ~, and it's possible that some users will have a ~/Songs/ directory that
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