PRODUCT_NAME -> PRODUCT_FAMILY

PRODUCT_NAME_VER -> PRODUCT_ID_VER
This commit is contained in:
Chris Danford
2006-02-26 00:31:31 +00:00
parent 1f7550852c
commit ff338d15b8
4 changed files with 7 additions and 7 deletions
@@ -240,7 +240,7 @@ void ArchHooks::MountInitialFilesystems( const RString &sDirOfExecutable )
* scores. It would need to handle permissions properly. */
/* RageFileManager::Mount( "dir", "/var/lib/games/stepmania", "/Save/Profiles" ); */
// RString Home = getenv( "HOME" ) + "/" + PRODUCT_NAME;
// RString Home = getenv( "HOME" ) + "/" + PRODUCT_ID;
/*
* Next: path to write general mutable user data. If the above path fails (eg.
@@ -250,10 +250,10 @@ void ArchHooks::MountInitialFilesystems( const RString &sDirOfExecutable )
* seems wrong to put lots of data (eg. music) in one. Hmm.
*/
/* XXX: create */
/* RageFileManager::Mount( "dir", Home + "." PRODUCT_NAME, "/Data" ); */
/* RageFileManager::Mount( "dir", Home + "." PRODUCT_ID, "/Data" ); */
/* Next, search ~/StepMania. This is where users can put music, themes, etc. */
/* RageFileManager::Mount( "dir", Home + PRODUCT_NAME, "/" ); */
/* RageFileManager::Mount( "dir", Home + PRODUCT_ID, "/" ); */
/* Search for a directory with "Songs" in it. Be careful: the CWD is likely to
* be ~, and it's possible that some users will have a ~/Songs/ directory that