Make technomotion mode not crash, among others. (Still need to get some styles added for other gametypes though)
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@@ -12,6 +12,7 @@ function GameCompatibleModes()
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beat = "5Keys,7Keys,10Keys,14Keys",
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beat = "5Keys,7Keys,10Keys,14Keys",
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kb7 = "KB7",
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kb7 = "KB7",
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para = "Single",
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para = "Single",
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techno = "Single4,Single5,Single8,Double4,Double8",
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lights = "Single", -- lights shouldn't be playable
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lights = "Single", -- lights shouldn't be playable
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};
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};
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return Modes[sGame];
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return Modes[sGame];
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@@ -27,12 +28,16 @@ end;
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function ScoreKeeperClass()
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function ScoreKeeperClass()
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sGame = GAMESTATE:GetCurrentGame():GetName();
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sGame = GAMESTATE:GetCurrentGame():GetName();
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local ScoreKeepers = {
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local ScoreKeepers = {
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-- xxx: allow for ScoreKeeperRave and ScoreKeeperShared when needed
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-- xxx: allow for ScoreKeeperShared when needed
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dance = "ScoreKeeperNormal",
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dance = "ScoreKeeperNormal",
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pump = "ScoreKeeperNormal",
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pump = "ScoreKeeperNormal",
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beat = "ScoreKeeperNormal",
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beat = "ScoreKeeperNormal",
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kb7 = "ScoreKeeperNormal",
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kb7 = "ScoreKeeperNormal",
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para = "ScoreKeeperNormal",
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para = "ScoreKeeperNormal",
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techno = "ScoreKeeperNormal",
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ez2 = "ScoreKeeperNormal",
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ds3ddx = "ScoreKeeperNormal",
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maniax = "ScoreKeeperNormal",
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guitar = "ScoreKeeperGuitar",
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guitar = "ScoreKeeperGuitar",
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};
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};
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return ScoreKeepers[sGame]
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return ScoreKeepers[sGame]
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