From fef983c1444ac1900b9d9796e5c4914fc5f719ee Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Sat, 5 Jun 2010 17:42:13 -0500 Subject: [PATCH] Make technomotion mode not crash, among others. (Still need to get some styles added for other gametypes though) --- Themes/_fallback/Scripts/03 Gameplay.lua | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Themes/_fallback/Scripts/03 Gameplay.lua b/Themes/_fallback/Scripts/03 Gameplay.lua index a4d9a5aed8..d702162f60 100644 --- a/Themes/_fallback/Scripts/03 Gameplay.lua +++ b/Themes/_fallback/Scripts/03 Gameplay.lua @@ -12,6 +12,7 @@ function GameCompatibleModes() beat = "5Keys,7Keys,10Keys,14Keys", kb7 = "KB7", para = "Single", + techno = "Single4,Single5,Single8,Double4,Double8", lights = "Single", -- lights shouldn't be playable }; return Modes[sGame]; @@ -27,12 +28,16 @@ end; function ScoreKeeperClass() sGame = GAMESTATE:GetCurrentGame():GetName(); local ScoreKeepers = { - -- xxx: allow for ScoreKeeperRave and ScoreKeeperShared when needed + -- xxx: allow for ScoreKeeperShared when needed dance = "ScoreKeeperNormal", pump = "ScoreKeeperNormal", beat = "ScoreKeeperNormal", kb7 = "ScoreKeeperNormal", para = "ScoreKeeperNormal", + techno = "ScoreKeeperNormal", + ez2 = "ScoreKeeperNormal", + ds3ddx = "ScoreKeeperNormal", + maniax = "ScoreKeeperNormal", guitar = "ScoreKeeperGuitar", }; return ScoreKeepers[sGame]