fix difficulty display after changing difficulty for random courses
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@@ -560,7 +560,11 @@ bool Course::IsMysterySong( int stage ) const
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Difficulty Course::GetDifficulty( int stage ) const
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{
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return m_entries[stage].difficulty;
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Difficulty dc = m_entries[stage].difficulty;
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if(GAMESTATE->m_bDifficultCourses)
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dc = Difficulty(dc + 1);
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return dc;
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}
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void Course::GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut ) const
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