NumLock becomes Hyphen. P2 gains Back Button.

This should alleviate some issues.
This commit is contained in:
Jason Felds
2011-06-13 16:08:28 -04:00
parent a72241666d
commit fed3c9bf2c
2 changed files with 5 additions and 1 deletions
+4
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@@ -10,6 +10,10 @@ StepMania 5.0 Preview 2 | 20110???
2011/06/13 2011/06/13
---------- ----------
* [InputMapper] Modify default mappings. Use the Hyphen key instead of the
Numlock key for Player 2's GAME_BUTTON_BACK. This should address some
issues with Player 2 being unable to back out if they use a laptop.
[Wolfman2000]
* [NoteDisplay] Add two new metrics. * [NoteDisplay] Add two new metrics.
* DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow * DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow
* TapHoldRollOnRowMeansHold: bool, true means hold and false means roll * TapHoldRollOnRowMeansHold: bool, true means hold and false means roll
+1 -1
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@@ -64,7 +64,7 @@ static const AutoMappings g_DefaultKeyMappings = AutoMappings(
AutoMappingEntry( 0, KEY_KP_C2, GAME_BUTTON_MENUDOWN, true ), AutoMappingEntry( 0, KEY_KP_C2, GAME_BUTTON_MENUDOWN, true ),
AutoMappingEntry( 0, KEY_KP_ENTER, GAME_BUTTON_START, true ), AutoMappingEntry( 0, KEY_KP_ENTER, GAME_BUTTON_START, true ),
AutoMappingEntry( 0, KEY_KP_C0, GAME_BUTTON_SELECT, true ), AutoMappingEntry( 0, KEY_KP_C0, GAME_BUTTON_SELECT, true ),
AutoMappingEntry( 0, KEY_NUMLOCK, GAME_BUTTON_BACK, true ), AutoMappingEntry( 0, KEY_HYPHEN, GAME_BUTTON_BACK, true ), // laptop keyboards.
AutoMappingEntry( 0, KEY_F1, GAME_BUTTON_COIN, false ), AutoMappingEntry( 0, KEY_F1, GAME_BUTTON_COIN, false ),
AutoMappingEntry( 0, KEY_SCRLLOCK, GAME_BUTTON_OPERATOR, false ) AutoMappingEntry( 0, KEY_SCRLLOCK, GAME_BUTTON_OPERATOR, false )
); );