NumLock becomes Hyphen. P2 gains Back Button.
This should alleviate some issues.
This commit is contained in:
@@ -10,6 +10,10 @@ StepMania 5.0 Preview 2 | 20110???
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2011/06/13
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2011/06/13
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* [InputMapper] Modify default mappings. Use the Hyphen key instead of the
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Numlock key for Player 2's GAME_BUTTON_BACK. This should address some
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issues with Player 2 being unable to back out if they use a laptop.
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[Wolfman2000]
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* [NoteDisplay] Add two new metrics.
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* [NoteDisplay] Add two new metrics.
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* DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow
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* DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow
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* TapHoldRollOnRowMeansHold: bool, true means hold and false means roll
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* TapHoldRollOnRowMeansHold: bool, true means hold and false means roll
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+1
-1
@@ -64,7 +64,7 @@ static const AutoMappings g_DefaultKeyMappings = AutoMappings(
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AutoMappingEntry( 0, KEY_KP_C2, GAME_BUTTON_MENUDOWN, true ),
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AutoMappingEntry( 0, KEY_KP_C2, GAME_BUTTON_MENUDOWN, true ),
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AutoMappingEntry( 0, KEY_KP_ENTER, GAME_BUTTON_START, true ),
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AutoMappingEntry( 0, KEY_KP_ENTER, GAME_BUTTON_START, true ),
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AutoMappingEntry( 0, KEY_KP_C0, GAME_BUTTON_SELECT, true ),
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AutoMappingEntry( 0, KEY_KP_C0, GAME_BUTTON_SELECT, true ),
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AutoMappingEntry( 0, KEY_NUMLOCK, GAME_BUTTON_BACK, true ),
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AutoMappingEntry( 0, KEY_HYPHEN, GAME_BUTTON_BACK, true ), // laptop keyboards.
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AutoMappingEntry( 0, KEY_F1, GAME_BUTTON_COIN, false ),
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AutoMappingEntry( 0, KEY_F1, GAME_BUTTON_COIN, false ),
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AutoMappingEntry( 0, KEY_SCRLLOCK, GAME_BUTTON_OPERATOR, false )
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AutoMappingEntry( 0, KEY_SCRLLOCK, GAME_BUTTON_OPERATOR, false )
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);
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);
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