From fed3c9bf2cb1addada1fcd151b2b01910ec7080a Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Mon, 13 Jun 2011 16:08:28 -0400 Subject: [PATCH] NumLock becomes Hyphen. P2 gains Back Button. This should alleviate some issues. --- Docs/Changelog_sm5.txt | 4 ++++ src/InputMapper.cpp | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Docs/Changelog_sm5.txt b/Docs/Changelog_sm5.txt index 7f7f8273a7..518cb7c920 100644 --- a/Docs/Changelog_sm5.txt +++ b/Docs/Changelog_sm5.txt @@ -10,6 +10,10 @@ StepMania 5.0 Preview 2 | 20110??? 2011/06/13 ---------- +* [InputMapper] Modify default mappings. Use the Hyphen key instead of the + Numlock key for Player 2's GAME_BUTTON_BACK. This should address some + issues with Player 2 being unable to back out if they use a laptop. + [Wolfman2000] * [NoteDisplay] Add two new metrics. * DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow * TapHoldRollOnRowMeansHold: bool, true means hold and false means roll diff --git a/src/InputMapper.cpp b/src/InputMapper.cpp index 90e65ae879..1b0a71e77c 100644 --- a/src/InputMapper.cpp +++ b/src/InputMapper.cpp @@ -64,7 +64,7 @@ static const AutoMappings g_DefaultKeyMappings = AutoMappings( AutoMappingEntry( 0, KEY_KP_C2, GAME_BUTTON_MENUDOWN, true ), AutoMappingEntry( 0, KEY_KP_ENTER, GAME_BUTTON_START, true ), AutoMappingEntry( 0, KEY_KP_C0, GAME_BUTTON_SELECT, true ), - AutoMappingEntry( 0, KEY_NUMLOCK, GAME_BUTTON_BACK, true ), + AutoMappingEntry( 0, KEY_HYPHEN, GAME_BUTTON_BACK, true ), // laptop keyboards. AutoMappingEntry( 0, KEY_F1, GAME_BUTTON_COIN, false ), AutoMappingEntry( 0, KEY_SCRLLOCK, GAME_BUTTON_OPERATOR, false ) );