SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
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@@ -620,7 +620,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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break;
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GAMESTATE->m_iCoins++;
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SCREENMAN->RefreshCreditsMessages();
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common coin") );
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SOUND->PlayOnce( THEME->GetPathToS("Common coin") );
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return false; // Attract need to know because they go to TitleMenu on > 1 credit
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}
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