SOUNDMAN -> SOUND

RageSoundManager.h -> RageSounds.h
This commit is contained in:
Glenn Maynard
2003-07-26 23:05:16 +00:00
parent 101d49085f
commit fe489cd281
43 changed files with 130 additions and 128 deletions
+3 -3
View File
@@ -25,7 +25,7 @@
#include "InputMapper.h"
#include "ThemeManager.h"
#include "SDL_utils.h"
#include "RageSoundManager.h"
#include "RageSounds.h"
#include "CodeDetector.h"
#include "RageTextureManager.h"
#include "UnlockSystem.h"
@@ -136,7 +136,7 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu")
this->AddChild( &m_BeginOut );
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
m_soundAttract.Load( ANNOUNCER->GetPathTo("title menu attract") );
@@ -150,7 +150,7 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu")
LoseFocus( i );
GainFocus( m_Choice );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenTitleMenu music") );
SOUND->PlayMusic( THEME->GetPathToS("ScreenTitleMenu music") );
this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);