SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
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@@ -25,7 +25,7 @@
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#include "InputMapper.h"
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#include "ThemeManager.h"
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#include "SDL_utils.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "CodeDetector.h"
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#include "RageTextureManager.h"
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#include "UnlockSystem.h"
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@@ -136,7 +136,7 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu")
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this->AddChild( &m_BeginOut );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
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m_soundAttract.Load( ANNOUNCER->GetPathTo("title menu attract") );
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@@ -150,7 +150,7 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu")
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LoseFocus( i );
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GainFocus( m_Choice );
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenTitleMenu music") );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenTitleMenu music") );
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this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);
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