SOUNDMAN -> SOUND

RageSoundManager.h -> RageSounds.h
This commit is contained in:
Glenn Maynard
2003-07-26 23:05:16 +00:00
parent 101d49085f
commit fe489cd281
43 changed files with 130 additions and 128 deletions
+4 -4
View File
@@ -19,7 +19,7 @@
#include "InputMapper.h"
#include "GameManager.h"
#include "GameState.h"
#include "RageSoundManager.h"
#include "RageSounds.h"
#include "ThemeManager.h"
@@ -102,7 +102,7 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
m_Menu.Load( "ScreenMapControllers", false ); // no timer
this->AddChild( &m_Menu );
SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenMapControllers music") );
SOUND->PlayMusic( THEME->GetPathToS("ScreenMapControllers music") );
Refresh();
}
@@ -150,7 +150,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
if ( DeviceI.device == DEVICE_KEYBOARD && (DeviceI.button >= SDLK_F1 && DeviceI.button <= SDLK_F12) )
{
m_textError.SetText( "That key can not be mapped." );
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common invalid" ) );
SOUND->PlayOnce( THEME->GetPathToS("Common invalid" ) );
m_textError.StopTweening();
m_textError.SetDiffuse( RageColor(0,1,0,1) );
m_textError.BeginTweening( 3 );
@@ -250,7 +250,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
case SDLK_ESCAPE: /* Quit the screen. */
if(!m_Menu.IsTransitioning())
{
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common start") );
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
m_Menu.StartTransitioning( SM_GoToNextScreen );
for( int b=0; b<GAMESTATE->GetCurrentGameDef()->m_iButtonsPerController; b++ )
m_Line[b].Command( (b%2)? ODD_LINE_OUT:EVEN_LINE_OUT );