SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
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@@ -18,6 +18,7 @@
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#include "StepMania.h"
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#include "SDL_utils.h"
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#include "ScreenManager.h"
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#include "RageSounds.h"
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@@ -188,10 +189,10 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
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// fall through
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case COIN_HOME:
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case COIN_FREE:
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SOUNDMAN->StopMusic();
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SOUND->StopMusic();
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/* We already played the it was a coin was inserted. Don't play it again. */
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if( MenuI.button != MENU_BUTTON_COIN )
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SOUNDMAN->PlayOnce( THEME->GetPathToS("Common coin") );
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SOUND->PlayOnce( THEME->GetPathToS("Common coin") );
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SDL_Delay( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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