SOUNDMAN -> SOUND

RageSoundManager.h -> RageSounds.h
This commit is contained in:
Glenn Maynard
2003-07-26 23:05:16 +00:00
parent 101d49085f
commit fe489cd281
43 changed files with 130 additions and 128 deletions
+3 -2
View File
@@ -18,6 +18,7 @@
#include "StepMania.h"
#include "SDL_utils.h"
#include "ScreenManager.h"
#include "RageSounds.h"
@@ -188,10 +189,10 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
// fall through
case COIN_HOME:
case COIN_FREE:
SOUNDMAN->StopMusic();
SOUND->StopMusic();
/* We already played the it was a coin was inserted. Don't play it again. */
if( MenuI.button != MENU_BUTTON_COIN )
SOUNDMAN->PlayOnce( THEME->GetPathToS("Common coin") );
SOUND->PlayOnce( THEME->GetPathToS("Common coin") );
SDL_Delay( 800 ); // do a little pause, like the arcade does
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;