simplify, fix crash
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@@ -279,16 +279,11 @@ void ScreenEvaluation::Init()
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this->AddChild( &m_bgOverlay );
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this->AddChild( &m_bgOverlay );
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m_bPassFailTriggered = false; // the sound hasn't been triggered yet
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m_bPassFailTriggered = false; // the sound hasn't been triggered yet
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switch( m_Type )
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if( m_bFailed )
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{
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m_sndPassFail.Load( THEME->GetPathS(m_sName, "failed") );
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case stage:
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else
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case course:
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m_sndPassFail.Load( THEME->GetPathS(m_sName, "passed") );
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if( m_bFailed )
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m_sndPassFail.Play();
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m_sndPassFail.Load( THEME->GetPathS(m_sName, "failed") );
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else
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m_sndPassFail.Load( THEME->GetPathS(m_sName, "passed") );
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m_sndPassFail.Play();
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}
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m_bgCondBga.Load(m_sName);
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m_bgCondBga.Load(m_sName);
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