fix first warning command not played
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@@ -86,10 +86,10 @@ void MenuTimer::Update( float fDeltaTime )
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int iCrossed = (int)floorf(fOldSecondsLeft);
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int iCrossed = (int)floorf(fOldSecondsLeft);
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if( fOldSecondsLeft > iCrossed && fNewSecondsLeft < iCrossed ) // crossed
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if( fOldSecondsLeft > iCrossed && fNewSecondsLeft < iCrossed ) // crossed
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{
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{
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if( iCrossed < WARNING_START )
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if( iCrossed <= WARNING_START )
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{
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{
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for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
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for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
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m_text[i].RunCommands( WARNING_COMMAND.GetValue(iCrossed) );
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m_text[i].RunCommands2( WARNING_COMMAND.GetValue(iCrossed), this );
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}
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}
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if( iCrossed <= WARNING_BEEP_START && m_soundBeep.IsLoaded() )
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if( iCrossed <= WARNING_BEEP_START && m_soundBeep.IsLoaded() )
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