fix first warning command not played
This commit is contained in:
@@ -86,10 +86,10 @@ void MenuTimer::Update( float fDeltaTime )
|
||||
int iCrossed = (int)floorf(fOldSecondsLeft);
|
||||
if( fOldSecondsLeft > iCrossed && fNewSecondsLeft < iCrossed ) // crossed
|
||||
{
|
||||
if( iCrossed < WARNING_START )
|
||||
if( iCrossed <= WARNING_START )
|
||||
{
|
||||
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
|
||||
m_text[i].RunCommands( WARNING_COMMAND.GetValue(iCrossed) );
|
||||
m_text[i].RunCommands2( WARNING_COMMAND.GetValue(iCrossed), this );
|
||||
}
|
||||
|
||||
if( iCrossed <= WARNING_BEEP_START && m_soundBeep.IsLoaded() )
|
||||
|
||||
Reference in New Issue
Block a user