fix first warning command not played

This commit is contained in:
Chris Danford
2005-05-05 12:03:36 +00:00
parent 5d3f76e6ec
commit fd41961131
+2 -2
View File
@@ -86,10 +86,10 @@ void MenuTimer::Update( float fDeltaTime )
int iCrossed = (int)floorf(fOldSecondsLeft); int iCrossed = (int)floorf(fOldSecondsLeft);
if( fOldSecondsLeft > iCrossed && fNewSecondsLeft < iCrossed ) // crossed if( fOldSecondsLeft > iCrossed && fNewSecondsLeft < iCrossed ) // crossed
{ {
if( iCrossed < WARNING_START ) if( iCrossed <= WARNING_START )
{ {
for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ ) for( int i=0; i<NUM_MENU_TIMER_TEXTS; i++ )
m_text[i].RunCommands( WARNING_COMMAND.GetValue(iCrossed) ); m_text[i].RunCommands2( WARNING_COMMAND.GetValue(iCrossed), this );
} }
if( iCrossed <= WARNING_BEEP_START && m_soundBeep.IsLoaded() ) if( iCrossed <= WARNING_BEEP_START && m_soundBeep.IsLoaded() )