Allow TickcountSegments to have a value of 0.
This allows for more accuracy with simfiles.
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-1
@@ -2644,7 +2644,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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else if ( SM == SM_BackFromTickcountChange )
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{
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int iTick = atoi( ScreenTextEntry::s_sLastAnswer );
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if ( iTick >= 1 && iTick <= ROWS_PER_BEAT )
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if ( iTick >= 0 && iTick <= ROWS_PER_BEAT )
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{
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m_pSong->m_Timing.SetTickcountAtBeat( GAMESTATE->m_fSongBeat, iTick );
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}
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