Minor doc work.
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@@ -14,6 +14,7 @@ class AutoKeysounds
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public:
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void Load( PlayerNumber pn, const NoteData& ndAutoKeysoundsOnly );
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void Update( float fDelta );
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/** @brief Finish loading the main sounds, and setup the auto keysounds if any. */
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void FinishLoading();
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RageSound *GetSound() { return &m_sSound; }
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RageSoundReader *GetSharedSound() { return m_pSharedSound; }
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@@ -9,7 +9,11 @@
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class OptionsCursor : public ActorFrame
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{
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public:
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/** @brief Set up a default OptionsCursor. */
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OptionsCursor();
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/**
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* @brief Set up an OptionsCursor based on an existing copy.
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* @param cpy the OptionsCursor we are copying. */
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OptionsCursor( const OptionsCursor &cpy );
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void Load( const RString &sMetricsGroup, bool bLoadCanGos );
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+5
-6
@@ -1,8 +1,6 @@
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/* ScreenMessage - Definition of common ScreenMessages and helpers. */
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#ifndef ScreenMessage_H
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#define ScreenMessage_H
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/** @brief Definition of common ScreenMessages and helpers. */
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typedef RString ScreenMessage;
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extern const ScreenMessage SM_Invalid;
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@@ -28,11 +26,12 @@ namespace ScreenMessageHelpers
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#define AutoScreenMessage( x ) \
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const ScreenMessage x = ScreenMessageHelpers::ToScreenMessage( #x )
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#endif
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/*
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* (c) 2003-2005 Chris Danford, Charles Lohr
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/**
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* @file
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* @author Chris Danford, Charles Lohr (c) 2003-2005
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -1,4 +1,3 @@
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/* ScreenPackagesSSC - parses JSON for downloadable content. */
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#ifndef SCREEN_PACKAGES_SSC_H
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#define SCREEN_PACKAGES_SSC_H
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@@ -8,7 +7,7 @@
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#include "RageFileManager.h"
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#include "RageFile.h"
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#include "Sprite.h"
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/** @brief Parses JSON for downloadable content. */
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class ScreenPackagesSSC : public ScreenWithMenuElements
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{
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public:
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@@ -28,8 +27,10 @@ private:
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#endif
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/*
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* (c) 2004 Chris Danford
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/**
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* @file
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* @author Chris Danford (c) 2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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