ScreenGameplaySyncMachine cleanup
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@@ -0,0 +1 @@
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_shared footer
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@@ -409,6 +409,7 @@ Arcade Style=Arcade Style
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Ask=Ask
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Ask=Ask
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Auto=Auto
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Auto=Auto
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Autogen To Fill Width=Autogen To Fill Width
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Autogen To Fill Width=Autogen To Fill Width
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AutosyncMachine=AutosyncMachine
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Average=Average
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Average=Average
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Average Feet=Average Feet
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Average Feet=Average Feet
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Backwards=Backwards
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Backwards=Backwards
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@@ -838,7 +839,7 @@ Oni=Oni
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Rave=Rave
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Rave=Rave
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Regular=Regular
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Regular=Regular
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[Player]
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[AdjustSync]
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Autosync Machine=Autosync Machine
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Autosync Machine=Autosync Machine
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Autosync Song=Autosync Song
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Autosync Song=Autosync Song
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Autosync: Correction NOT applied. Deviation too high.=Autosync: Correction NOT applied. Deviation too high.
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Autosync: Correction NOT applied. Deviation too high.=Autosync: Correction NOT applied. Deviation too high.
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@@ -1039,6 +1040,9 @@ HelpText=Press &DOWN; on the pad to join
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GiveUpAbortedText=Don't give up!
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GiveUpAbortedText=Don't give up!
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GiveUpText=Continue holding START to give up
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GiveUpText=Continue holding START to give up
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[ScreenGameplaySyncMachine]
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HelpText=Step to the beat until the arrows are in sync with the music::Press BACK when done
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[ScreenGameplayOptions]
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[ScreenGameplayOptions]
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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@@ -11,7 +11,7 @@
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#LYRICSPATH:;
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#LYRICSPATH:;
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#CDTITLE:;
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#CDTITLE:;
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#MUSIC:ScreenGameplaySyncMachine music.ogg;
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#MUSIC:ScreenGameplaySyncMachine music.ogg;
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#OFFSET:-0.020;
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#OFFSET:-0.030;
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#SAMPLESTART:0.000;
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#SAMPLESTART:0.000;
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#SAMPLELENGTH:12.000;
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#SAMPLELENGTH:12.000;
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#SELECTABLE:YES;
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#SELECTABLE:YES;
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@@ -136,7 +136,6 @@ function GetGameplayNextScreen()
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Trace( "GetGameplayNextScreen: " )
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Trace( "GetGameplayNextScreen: " )
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local Passed = not AllFailed()
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local Passed = not AllFailed()
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Trace( " Passed = "..tostring(Passed) )
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Trace( " Passed = "..tostring(Passed) )
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Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
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Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) )
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Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) )
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Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
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Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
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Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
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Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
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