ScreenGameplaySyncMachine cleanup
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@@ -136,7 +136,6 @@ function GetGameplayNextScreen()
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Trace( "GetGameplayNextScreen: " )
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local Passed = not AllFailed()
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Trace( " Passed = "..tostring(Passed) )
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Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
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Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) )
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Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
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Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )
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