make more strings localizable
This commit is contained in:
@@ -78,82 +78,88 @@ void ScreenSyncOverlay::Update( float fDeltaTime )
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UpdateText();
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}
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static LocalizedString AUTO_PLAY ( "ScreenSyncOverlay", "AutoPlay" );
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static LocalizedString AUTO_PLAY_CPU ( "ScreenSyncOverlay", "AutoPlayCPU" );
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static LocalizedString AUTO_SYNC_SONG ( "ScreenSyncOverlay", "AutoSync Song" );
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static LocalizedString AUTO_SYNC_MACHINE ( "ScreenSyncOverlay", "AutoSync Machine" );
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static LocalizedString EARLIER ( "ScreenSyncOverlay", "earlier" );
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static LocalizedString LATER ( "ScreenSyncOverlay", "later" );
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static LocalizedString GLOBAL_OFFSET_FROM ( "ScreenSyncOverlay", "Global Offset from %+.3f to %+.3f (notes %s)" );
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static LocalizedString SONG_OFFSET_FROM ( "ScreenSyncOverlay", "Song offset from %+.3f to %+.3f (notes %s)" );
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static LocalizedString TEMPO_SEGMENT_FROM ( "ScreenSyncOverlay", "%s tempo segment from %+.3f BPM to %+.3f BPM." );
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void ScreenSyncOverlay::UpdateText()
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{
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CString s;
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vector<CString> vs;
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switch( PREFSMAN->m_AutoPlay )
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{
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case PC_HUMAN: break;
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case PC_AUTOPLAY: s+="AutoPlay\n"; break;
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case PC_CPU: s+="AutoPlayCPU\n"; break;
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case PC_HUMAN: break;
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case PC_AUTOPLAY: vs.push_back(AUTO_PLAY); break;
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case PC_CPU: vs.push_back(AUTO_PLAY_CPU); break;
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default: ASSERT(0);
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}
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switch( GAMESTATE->m_SongOptions.m_AutosyncType )
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{
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case SongOptions::AUTOSYNC_OFF: break;
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case SongOptions::AUTOSYNC_SONG: s+="AutoSync Song\n"; break;
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case SongOptions::AUTOSYNC_MACHINE: s+="AutoSync Machine\n";break;
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case SongOptions::AUTOSYNC_OFF: break;
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case SongOptions::AUTOSYNC_SONG: vs.push_back(AUTO_SYNC_SONG); break;
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case SongOptions::AUTOSYNC_MACHINE: vs.push_back(AUTO_SYNC_MACHINE); break;
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default: ASSERT(0);
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}
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if( GAMESTATE->m_pCurSong == NULL || GAMESTATE->IsCourseMode() ) // sync controls not available
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if( GAMESTATE->m_pCurSong != NULL && !GAMESTATE->IsCourseMode() ) // sync controls not available
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{
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m_textStatus.SetText( s );
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return;
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}
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{
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float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
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float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
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float fDelta = fNew - fOld;
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if( fabsf(fDelta) > 0.00001f )
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{
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s += ssprintf(
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"Global Offset from %+.3f to %+.3f (notes %s)\n",
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fOld,
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fNew,
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fDelta > 0 ? "earlier":"later" );
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float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
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float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
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float fDelta = fNew - fOld;
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if( fabsf(fDelta) > 0.00001f )
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{
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vs.push_back( ssprintf(
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GLOBAL_OFFSET_FROM.GetValue(),
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fOld,
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fNew,
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fDelta > 0 ? EARLIER:LATER ).c_str() );
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}
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}
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}
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{
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float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
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float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
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float fDelta = fNew - fOld;
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if( fabsf(fDelta) > 0.00001f )
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{
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s += ssprintf(
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"Song offset from %+.3f to %+.3f (notes %s)\n",
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fOld,
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fNew,
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fDelta > 0 ? "earlier":"later" );
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float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds;
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float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds;
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float fDelta = fNew - fOld;
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if( fabsf(fDelta) > 0.00001f )
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{
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vs.push_back( ssprintf(
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SONG_OFFSET_FROM.GetValue(),
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fOld,
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fNew,
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fDelta > 0 ? EARLIER:LATER ).c_str() );
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}
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}
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}
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ASSERT( GAMESTATE->m_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
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ASSERT( GAMESTATE->m_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
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for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
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{
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float fOld = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
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float fNew = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
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float fDelta = fNew - fOld;
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if( fabsf(fDelta) > 0.00001f )
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for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
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{
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s += ssprintf(
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"%s tempo segment from %+.3f BPS to %+.3f BPS\n",
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FormatNumberAndSuffix(i+1).c_str(),
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fOld,
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fNew );
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}
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float fOldBpm = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
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float fNewBpm = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
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float fDelta = fNewBpm - fOldBpm;
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if( fabsf(fDelta) > 0.00001f )
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{
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vs.push_back( ssprintf(
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TEMPO_SEGMENT_FROM.GetValue(),
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FormatNumberAndSuffix(i+1).c_str(),
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fOldBpm,
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fNewBpm ) );
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}
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}
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}
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m_textStatus.SetText( s );
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m_textStatus.SetText( join("\n",vs) );
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}
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static LocalizedString CANT_SYNC_WHILE_PLAYING_A_COURSE ("ScreenSyncOverlay","Can't sync while playing a course.");
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