make more strings localizable

This commit is contained in:
Chris Danford
2006-01-08 18:40:20 +00:00
parent f6d11943ab
commit fc18dbd342
28 changed files with 108 additions and 97 deletions
+4 -2
View File
@@ -16,6 +16,7 @@
#include "UnlockManager.h"
#include "MenuTimer.h"
#include "SongUtil.h"
#include "LocalizedString.h"
#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectGroup","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectGroup","BannerHeight")
@@ -149,13 +150,14 @@ void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
Screen::HandleScreenMessage( SM );
}
static LocalizedString ALL_MUSIC_STRING( "ScreenSelectGroup", "ALL MUSIC" );
void ScreenSelectGroup::AfterChange()
{
int sel = m_GroupList.GetSelection();
m_MusicList.SetGroupNo(sel);
CString sSelectedGroupName = m_GroupList.GetSelectionName();
if( sSelectedGroupName == "ALL MUSIC" )
if( sSelectedGroupName == ALL_MUSIC_STRING.GetValue() )
m_Banner.LoadAllMusic();
else
m_Banner.LoadFromSongGroup( sSelectedGroupName );
@@ -210,7 +212,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
m_bChosen = true;
GAMESTATE->m_pCurSong.Set( NULL );
GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL : m_GroupList.GetSelectionName() );
GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()==ALL_MUSIC_STRING.GetValue() ? GROUP_ALL : m_GroupList.GetSelectionName() );
if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL )
SOUND->PlayOnceFromAnnouncer( "select group comment all music" );