make more strings localizable
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@@ -16,6 +16,7 @@
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#include "UnlockManager.h"
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#include "MenuTimer.h"
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#include "SongUtil.h"
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#include "LocalizedString.h"
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#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectGroup","BannerWidth")
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#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectGroup","BannerHeight")
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@@ -149,13 +150,14 @@ void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
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Screen::HandleScreenMessage( SM );
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}
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static LocalizedString ALL_MUSIC_STRING( "ScreenSelectGroup", "ALL MUSIC" );
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void ScreenSelectGroup::AfterChange()
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{
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int sel = m_GroupList.GetSelection();
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m_MusicList.SetGroupNo(sel);
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CString sSelectedGroupName = m_GroupList.GetSelectionName();
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if( sSelectedGroupName == "ALL MUSIC" )
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if( sSelectedGroupName == ALL_MUSIC_STRING.GetValue() )
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m_Banner.LoadAllMusic();
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else
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m_Banner.LoadFromSongGroup( sSelectedGroupName );
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@@ -210,7 +212,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
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m_bChosen = true;
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GAMESTATE->m_pCurSong.Set( NULL );
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GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()=="ALL MUSIC" ? GROUP_ALL : m_GroupList.GetSelectionName() );
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GAMESTATE->m_sPreferredSongGroup.Set( m_GroupList.GetSelectionName()==ALL_MUSIC_STRING.GetValue() ? GROUP_ALL : m_GroupList.GetSelectionName() );
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if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL )
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SOUND->PlayOnceFromAnnouncer( "select group comment all music" );
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