make more strings localizable

This commit is contained in:
Chris Danford
2006-01-08 18:40:20 +00:00
parent f6d11943ab
commit fc18dbd342
28 changed files with 108 additions and 97 deletions
+3 -3
View File
@@ -15,6 +15,7 @@
#include "Foreach.h"
#include "GameConstantsAndTypes.h"
#include "DisplayResolutions.h"
#include "LocalizedString.h"
static void GetPrefsDefaultModifiers( PlayerOptions &po, SongOptions &so )
{
@@ -210,10 +211,11 @@ static void Theme( int &sel, bool ToSel, const ConfOption *pConfOption )
}
}
static LocalizedString OFF ("ScreenOptionsMasterPrefs","Off");
static void AnnouncerChoices( vector<CString> &out )
{
ANNOUNCER->GetAnnouncerNames( out );
out.insert( out.begin(), "Off" );
out.insert( out.begin(), OFF );
}
static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
@@ -236,8 +238,6 @@ static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
static void DefaultNoteSkinChoices( vector<CString> &out )
{
NOTESKIN->GetNoteSkinNames( out );
for( unsigned i = 0; i < out.size(); ++i )
out[i].MakeUpper();
}
static void DefaultNoteSkin( int &sel, bool ToSel, const ConfOption *pConfOption )