don't play changed sound unless the value actually changed

This commit is contained in:
Chris Danford
2005-08-06 05:31:53 +00:00
parent b81c3dcf3c
commit fc05cb7838
+3 -2
View File
@@ -1069,8 +1069,9 @@ void ScreenOptions::ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDe
UpdateText( iRow );
if( m_OptionsNavigation != NAV_THREE_KEY_MENU )
m_SoundChangeCol.Play();
if( bOneChanged )
if( m_OptionsNavigation != NAV_THREE_KEY_MENU )
m_SoundChangeCol.Play();
if( row.GetRowDef().m_bExportOnChange )
{