don't play changed sound unless the value actually changed
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@@ -1069,8 +1069,9 @@ void ScreenOptions::ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDe
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UpdateText( iRow );
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if( m_OptionsNavigation != NAV_THREE_KEY_MENU )
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m_SoundChangeCol.Play();
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if( bOneChanged )
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if( m_OptionsNavigation != NAV_THREE_KEY_MENU )
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m_SoundChangeCol.Play();
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if( row.GetRowDef().m_bExportOnChange )
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{
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