simplify
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@@ -707,76 +707,66 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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return;
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// a song was selected
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switch( m_MusicWheel.GetSelectedType() )
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if( m_MusicWheel.GetSelectedSong() != NULL )
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{
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case TYPE_SONG:
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case TYPE_PORTAL:
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const bool bIsNew = PROFILEMAN->IsSongNew( m_MusicWheel.GetSelectedSong() );
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bool bIsHard = false;
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FOREACH_HumanPlayer( p )
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{
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const bool bIsNew = PROFILEMAN->IsSongNew( m_MusicWheel.GetSelectedSong() );
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bool bIsHard = false;
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FOREACH_HumanPlayer( p )
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{
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if( GAMESTATE->m_pCurSteps[p] && GAMESTATE->m_pCurSteps[p]->GetMeter() >= 10 )
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bIsHard = true;
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}
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/* See if this song is a repeat. If we're in event mode, only check the last five songs. */
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bool bIsRepeat = false;
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int i = 0;
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if( GAMESTATE->IsEventMode() )
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i = max( 0, int(STATSMAN->m_vPlayedStageStats.size())-5 );
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for( ; i < (int)STATSMAN->m_vPlayedStageStats.size(); ++i )
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if( STATSMAN->m_vPlayedStageStats[i].vpPlayedSongs.back() == m_MusicWheel.GetSelectedSong() )
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bIsRepeat = true;
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/* Don't complain about repeats if the user didn't get to pick. */
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if( GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage )
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bIsRepeat = false;
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if( bIsRepeat )
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SOUND->PlayOnceFromAnnouncer( "select music comment repeat" );
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else if( bIsNew )
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SOUND->PlayOnceFromAnnouncer( "select music comment new" );
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else if( bIsHard )
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SOUND->PlayOnceFromAnnouncer( "select music comment hard" );
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else
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SOUND->PlayOnceFromAnnouncer( "select music comment general" );
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m_bMadeChoice = true;
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/* If we're in event mode, we may have just played a course (putting us
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* in course mode). Make sure we're in a single song mode. */
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if( GAMESTATE->IsCourseMode() )
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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if( GAMESTATE->m_pCurSteps[p] && GAMESTATE->m_pCurSteps[p]->GetMeter() >= 10 )
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bIsHard = true;
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}
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break;
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case TYPE_COURSE:
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/* See if this song is a repeat. If we're in event mode, only check the last five songs. */
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bool bIsRepeat = false;
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int i = 0;
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if( GAMESTATE->IsEventMode() )
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i = max( 0, int(STATSMAN->m_vPlayedStageStats.size())-5 );
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for( ; i < (int)STATSMAN->m_vPlayedStageStats.size(); ++i )
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if( STATSMAN->m_vPlayedStageStats[i].vpPlayedSongs.back() == m_MusicWheel.GetSelectedSong() )
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bIsRepeat = true;
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/* Don't complain about repeats if the user didn't get to pick. */
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if( GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage )
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bIsRepeat = false;
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if( bIsRepeat )
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SOUND->PlayOnceFromAnnouncer( "select music comment repeat" );
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else if( bIsNew )
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SOUND->PlayOnceFromAnnouncer( "select music comment new" );
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else if( bIsHard )
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SOUND->PlayOnceFromAnnouncer( "select music comment hard" );
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else
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SOUND->PlayOnceFromAnnouncer( "select music comment general" );
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m_bMadeChoice = true;
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/* If we're in event mode, we may have just played a course (putting us
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* in course mode). Make sure we're in a single song mode. */
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if( GAMESTATE->IsCourseMode() )
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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}
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else if( m_MusicWheel.GetSelectedCourse() != NULL )
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{
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SOUND->PlayOnceFromAnnouncer( "select course comment general" );
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Course *pCourse = m_MusicWheel.GetSelectedCourse();
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ASSERT( pCourse );
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GAMESTATE->m_PlayMode.Set( pCourse->GetPlayMode() );
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// apply #LIVES
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if( pCourse->m_iLives != -1 )
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{
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SOUND->PlayOnceFromAnnouncer( "select course comment general" );
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Course *pCourse = m_MusicWheel.GetSelectedCourse();
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ASSERT( pCourse );
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GAMESTATE->m_PlayMode.Set( pCourse->GetPlayMode() );
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// apply #LIVES
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if( pCourse->m_iLives != -1 )
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{
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_LifeType, SongOptions::LIFE_BATTERY );
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_iBatteryLives, pCourse->m_iLives );
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}
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m_bMadeChoice = true;
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_LifeType, SongOptions::LIFE_BATTERY );
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SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_iBatteryLives, pCourse->m_iLives );
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}
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break;
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case TYPE_SECTION:
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_SORT:
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m_bMadeChoice = true;
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}
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else
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{
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/* We havn't made a selection yet. */
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return;
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default:
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ASSERT(0);
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}
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SCREENMAN->PlayStartSound();
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