cleanup
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@@ -644,7 +644,7 @@ RString RageDisplay_OGL::TryVideoMode( const VideoModeParams &p, bool &bNewDevic
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/* Set vsync the Windows way, if we can. (What other extensions are there
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* to do this, for other archs?) */
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if( GLExt.wglSwapIntervalEXT )
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GLExt.wglSwapIntervalEXT(p.vsync);
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GLExt.wglSwapIntervalEXT(p.vsync);
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ResolutionChanged();
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@@ -704,7 +704,7 @@ RageSurface* RageDisplay_OGL::CreateScreenshot()
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AssertNoGLError();
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glReadPixels( 0, 0, g_pWind->GetActualVideoModeParams().width, g_pWind->GetActualVideoModeParams().height, GL_RGBA,
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GL_UNSIGNED_BYTE, image->pixels );
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GL_UNSIGNED_BYTE, image->pixels );
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AssertNoGLError();
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RageSurfaceUtils::FlipVertically( image );
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@@ -1481,7 +1481,7 @@ void RageDisplay_OGL::ClearZBuffer()
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{
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bool write = IsZWriteEnabled();
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SetZWrite( true );
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glClear( GL_DEPTH_BUFFER_BIT );
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glClear( GL_DEPTH_BUFFER_BIT );
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SetZWrite( write );
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}
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@@ -1503,7 +1503,7 @@ void RageDisplay_OGL::SetZTestMode( ZTestMode mode )
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glEnable( GL_DEPTH_TEST );
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switch( mode )
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{
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case ZTEST_OFF: glDepthFunc( GL_ALWAYS ); break;
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case ZTEST_OFF: glDepthFunc( GL_ALWAYS ); break;
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case ZTEST_WRITE_ON_PASS: glDepthFunc( GL_LEQUAL ); break;
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case ZTEST_WRITE_ON_FAIL: glDepthFunc( GL_GREATER ); break;
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default: ASSERT( 0 );
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@@ -1597,7 +1597,7 @@ void RageDisplay_OGL::SetCullMode( CullMode mode )
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glCullFace( GL_FRONT );
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break;
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case CULL_NONE:
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glDisable( GL_CULL_FACE );
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glDisable( GL_CULL_FACE );
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break;
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default:
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ASSERT(0);
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@@ -1906,7 +1906,7 @@ void RageDisplay_OGL::SetPolygonMode( PolygonMode pm )
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{
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case POLYGON_FILL: m = GL_FILL; break;
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case POLYGON_LINE: m = GL_LINE; break;
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default: ASSERT(0); return;
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default: ASSERT(0); return;
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}
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glPolygonMode( GL_FRONT_AND_BACK, m );
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}
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