diff --git a/stepmania/src/RageDisplay_OGL.cpp b/stepmania/src/RageDisplay_OGL.cpp index 6888aa4dc1..8bd5439cde 100644 --- a/stepmania/src/RageDisplay_OGL.cpp +++ b/stepmania/src/RageDisplay_OGL.cpp @@ -644,7 +644,7 @@ RString RageDisplay_OGL::TryVideoMode( const VideoModeParams &p, bool &bNewDevic /* Set vsync the Windows way, if we can. (What other extensions are there * to do this, for other archs?) */ if( GLExt.wglSwapIntervalEXT ) - GLExt.wglSwapIntervalEXT(p.vsync); + GLExt.wglSwapIntervalEXT(p.vsync); ResolutionChanged(); @@ -704,7 +704,7 @@ RageSurface* RageDisplay_OGL::CreateScreenshot() AssertNoGLError(); glReadPixels( 0, 0, g_pWind->GetActualVideoModeParams().width, g_pWind->GetActualVideoModeParams().height, GL_RGBA, - GL_UNSIGNED_BYTE, image->pixels ); + GL_UNSIGNED_BYTE, image->pixels ); AssertNoGLError(); RageSurfaceUtils::FlipVertically( image ); @@ -1481,7 +1481,7 @@ void RageDisplay_OGL::ClearZBuffer() { bool write = IsZWriteEnabled(); SetZWrite( true ); - glClear( GL_DEPTH_BUFFER_BIT ); + glClear( GL_DEPTH_BUFFER_BIT ); SetZWrite( write ); } @@ -1503,7 +1503,7 @@ void RageDisplay_OGL::SetZTestMode( ZTestMode mode ) glEnable( GL_DEPTH_TEST ); switch( mode ) { - case ZTEST_OFF: glDepthFunc( GL_ALWAYS ); break; + case ZTEST_OFF: glDepthFunc( GL_ALWAYS ); break; case ZTEST_WRITE_ON_PASS: glDepthFunc( GL_LEQUAL ); break; case ZTEST_WRITE_ON_FAIL: glDepthFunc( GL_GREATER ); break; default: ASSERT( 0 ); @@ -1597,7 +1597,7 @@ void RageDisplay_OGL::SetCullMode( CullMode mode ) glCullFace( GL_FRONT ); break; case CULL_NONE: - glDisable( GL_CULL_FACE ); + glDisable( GL_CULL_FACE ); break; default: ASSERT(0); @@ -1906,7 +1906,7 @@ void RageDisplay_OGL::SetPolygonMode( PolygonMode pm ) { case POLYGON_FILL: m = GL_FILL; break; case POLYGON_LINE: m = GL_LINE; break; - default: ASSERT(0); return; + default: ASSERT(0); return; } glPolygonMode( GL_FRONT_AND_BACK, m ); }