Hack away the HoldJudgments
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@@ -1138,8 +1138,9 @@ AttackDisplayXOffsetOneSideP2=0
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AttackDisplayXOffsetBothSides=0
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AttackDisplayXOffsetBothSides=0
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AttackDisplayY=-70
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AttackDisplayY=-70
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AttackDisplayYReverse=70
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AttackDisplayYReverse=70
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HoldJudgmentYStandard=-90
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; HACK: These shouldn't go to the render pipe at all if IsGame("pump")
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HoldJudgmentYReverse=90
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HoldJudgmentYStandard=IsGame("pump") and -99999 or -90
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HoldJudgmentYReverse=IsGame("pump") and -99999 or 90
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BrightGhostComboThreshold=100
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BrightGhostComboThreshold=100
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DrawDistanceBeforeTargetsPixels=SCREEN_HEIGHT
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DrawDistanceBeforeTargetsPixels=SCREEN_HEIGHT
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DrawDistanceAfterTargetsPixels=-128
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DrawDistanceAfterTargetsPixels=-128
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