Added ScreenOptionsCustomizeProfile to _fallback and default.
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@@ -13,8 +13,6 @@ for i, pn in ipairs(GAMESTATE:GetEnabledPlayers()) do
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heart_entries[pn]= new_numpad_entry{
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Name= pn .. "_heart_entry",
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InitCommand= cmd(xy, heart_xs[pn], SCREEN_CENTER_Y+48),
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value_pos = { 0, -64 },
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value_color= PlayerColor(pn),
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value = LoadFont("Common Large") .. {
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InitCommand=cmd(xy,0,-62),
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OnCommand=cmd(zoom,0.75;diffuse,PlayerColor(pn);strokecolor,ColorDarkTone(PlayerColor(pn)));
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@@ -66,7 +64,6 @@ for i, pn in ipairs(GAMESTATE:GetEnabledPlayers()) do
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}
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},
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cursor_draw= "first",
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cursor_color= PlayerDarkColor(pn),
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prompt = LoadFont("Common Bold") .. {
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Name="prompt",
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Text=THEME:GetString("ScreenHeartEntry", "Heart Rate"),
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@@ -84,7 +81,7 @@ local function input(event)
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if not pn then return end
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if event.type == "InputEventType_Release" then return end
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if not heart_entries[pn] then return end
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local done= heart_entries[pn]:handle_input(event.button)
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local done= heart_entries[pn]:handle_input(event.GameButton)
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if done then
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SOUND:PlayOnce(THEME:GetPathS("Common", "Start"))
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local all_done= true
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