On life change, send a message. Remove the duplicate code
from ScoreDisplayLifeTime; actors can catch the message if they want to do things like this.
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@@ -21,8 +21,6 @@ public:
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virtual void OnJudgment( HoldNoteScore score, TapNoteScore tscore );
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protected:
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void PlayGainLoss( const RString &sCommand, float fDeltaLifeSecs );
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AutoActor m_sprFrame;
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BitmapText m_textTimeRemaining;
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BitmapText m_textDeltaSeconds;
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