(let's just remove glowmode entirely)
This commit is contained in:
@@ -695,12 +695,6 @@ void Actor::HandleCommand( const Command &command )
|
|||||||
else if( sName=="diffusealpha" ) SetDiffuseAlpha( fArg(1) );
|
else if( sName=="diffusealpha" ) SetDiffuseAlpha( fArg(1) );
|
||||||
else if( sName=="diffusecolor" ) SetDiffuseColor( cArg(1) );
|
else if( sName=="diffusecolor" ) SetDiffuseColor( cArg(1) );
|
||||||
else if( sName=="glow" ) SetGlow( cArg(1) );
|
else if( sName=="glow" ) SetGlow( cArg(1) );
|
||||||
else if( sName=="glowmode" ) {
|
|
||||||
if( !sArg(1).CompareNoCase("whiten") )
|
|
||||||
SetGlowMode( GLOW_WHITEN );
|
|
||||||
else
|
|
||||||
FAIL_M( ssprintf("Unknown GlowMode \"%s\"", sArg(1).c_str()) );
|
|
||||||
}
|
|
||||||
else if( sName=="rotationx" ) SetRotationX( fArg(1) );
|
else if( sName=="rotationx" ) SetRotationX( fArg(1) );
|
||||||
else if( sName=="rotationy" ) SetRotationY( fArg(1) );
|
else if( sName=="rotationy" ) SetRotationY( fArg(1) );
|
||||||
else if( sName=="rotationz" ) SetRotationZ( fArg(1) );
|
else if( sName=="rotationz" ) SetRotationZ( fArg(1) );
|
||||||
|
|||||||
Reference in New Issue
Block a user