themable player number
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@@ -79,7 +79,7 @@ LuaFunction( X##ToString, X##ToString( (X) IArg(1) ) );
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#define LuaStringToX(X) \
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#define LuaStringToX(X) \
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LuaFunction( StringTo##X, (X) StringTo##X( SArg(1) ) );
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LuaFunction( StringTo##X, (X) StringTo##X( SArg(1) ) );
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#define LuaXType(X, CNT, Prefix) \
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#define LuaXType(X, CNT, Prefix, bCapitalize) \
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static void Lua##X(lua_State* L) \
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static void Lua##X(lua_State* L) \
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{ \
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{ \
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FOREACH_ENUM( X, CNT, i ) \
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FOREACH_ENUM( X, CNT, i ) \
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@@ -89,7 +89,8 @@ static void Lua##X(lua_State* L) \
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LUA->SetGlobal( Prefix+s, i ); \
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LUA->SetGlobal( Prefix+s, i ); \
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} \
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} \
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CString sType = "NUM" #X "S" ; \
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CString sType = "NUM" #X "S" ; \
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sType.MakeUpper(); \
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if( bCapitalize ) \
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sType.MakeUpper(); \
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LUA->SetGlobal( sType, CNT ); \
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LUA->SetGlobal( sType, CNT ); \
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LUA->SetGlobal( Prefix "INVALID", CNT+1 ); \
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LUA->SetGlobal( Prefix "INVALID", CNT+1 ); \
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} \
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} \
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@@ -69,7 +69,7 @@ XToThemedString( PlayMode, NUM_PLAY_MODES );
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StringToX( PlayMode );
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StringToX( PlayMode );
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LuaXToString( PlayMode );
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LuaXToString( PlayMode );
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LuaFunction( PlayModeToThemedString, PlayModeToThemedString((PlayMode) IArg(1)) );
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LuaFunction( PlayModeToThemedString, PlayModeToThemedString((PlayMode) IArg(1)) );
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LuaXType( PlayMode, NUM_PLAY_MODES, "PLAY_MODE_" )
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LuaXType( PlayMode, NUM_PLAY_MODES, "PLAY_MODE_", true )
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RankingCategory AverageMeterToRankingCategory( int iAverageMeter )
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RankingCategory AverageMeterToRankingCategory( int iAverageMeter )
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{
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{
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@@ -28,7 +28,7 @@ static const CString NoteTypeNames[] = {
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};
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};
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XToString( NoteType, NUM_NOTE_TYPES );
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XToString( NoteType, NUM_NOTE_TYPES );
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LuaXToString( NoteType )
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LuaXToString( NoteType )
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LuaXType( NoteType, NUM_NOTE_TYPES , "NOTE_TYPE_" )
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LuaXType( NoteType, NUM_NOTE_TYPES , "NOTE_TYPE_", true )
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float NoteTypeToBeat( NoteType nt )
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float NoteTypeToBeat( NoteType nt )
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{
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{
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@@ -2,12 +2,22 @@
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#include "PlayerNumber.h"
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#include "PlayerNumber.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "LuaManager.h"
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#include "LuaManager.h"
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#include "ThemeMetric.h"
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static const CString PlayerNumberNames[] = {
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static const CString PlayerNumberNames[] = {
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"P1",
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"P1",
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"P2",
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"P2",
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};
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};
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XToString( PlayerNumber, NUM_PLAYERS );
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XToString( PlayerNumber, NUM_PLAYERS );
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XToThemedString( PlayerNumber, NUM_PLAYERS );
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void LuaPlayerNumber(lua_State* L)
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{
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FOREACH_PlayerNumber( pn )
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LUA->SetGlobal( ssprintf("PLAYER_%d",pn+1), pn );
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LUA->SetGlobal( "NUM_PLAYERS", NUM_PLAYERS );
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}
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REGISTER_WITH_LUA_FUNCTION( LuaPlayerNumber );
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static const CString MultiPlayerNames[] = {
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static const CString MultiPlayerNames[] = {
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@@ -21,6 +31,7 @@ static const CString MultiPlayerNames[] = {
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"P8",
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"P8",
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};
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};
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XToString( MultiPlayer, NUM_MultiPlayer );
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XToString( MultiPlayer, NUM_MultiPlayer );
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XToThemedString( MultiPlayer, NUM_MultiPlayer );
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
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@@ -73,16 +84,6 @@ MultiPlayer GetNextEnabledMultiPlayer( MultiPlayer mp )
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return MultiPlayer_INVALID;
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return MultiPlayer_INVALID;
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}
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}
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void LuaPlayerNumber(lua_State* L)
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{
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FOREACH_PlayerNumber( pn )
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LUA->SetGlobal( ssprintf("PLAYER_%d",pn+1), pn );
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LUA->SetGlobal( "NUM_PLAYERS", NUM_PLAYERS );
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}
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REGISTER_WITH_LUA_FUNCTION( LuaPlayerNumber );
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/*
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez
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* (c) 2001-2004 Chris Danford, Chris Gomez
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* All rights reserved.
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* All rights reserved.
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@@ -17,6 +17,7 @@ enum PlayerNumber
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PLAYER_INVALID
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PLAYER_INVALID
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};
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};
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const CString& PlayerNumberToString( PlayerNumber pn );
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const CString& PlayerNumberToString( PlayerNumber pn );
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const CString& PlayerNumberToThemedString( PlayerNumber pn );
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#define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, NUM_PLAYERS, pn )
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#define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, NUM_PLAYERS, pn )
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#define FOREACH_HumanPlayer( pn ) for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextHumanPlayer(pn) )
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#define FOREACH_HumanPlayer( pn ) for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextHumanPlayer(pn) )
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@@ -46,6 +47,7 @@ enum MultiPlayer
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MultiPlayer_INVALID
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MultiPlayer_INVALID
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};
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};
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const CString& MultiPlayerToString( MultiPlayer mp );
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const CString& MultiPlayerToString( MultiPlayer mp );
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const CString& MultiPlayerToThemedString( MultiPlayer mp );
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#define FOREACH_MultiPlayer( pn ) FOREACH_ENUM( MultiPlayer, NUM_MultiPlayer, pn )
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#define FOREACH_MultiPlayer( pn ) FOREACH_ENUM( MultiPlayer, NUM_MultiPlayer, pn )
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