lesson mode polish
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@@ -1841,7 +1841,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( GIVING_UP_GOES_TO_PREV_SCREEN )
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{
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BackOutFromGameplay();
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BeginBackingOutFromGameplay();
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}
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else if( GIVING_UP_GOES_TO_NEXT_SCREEN )
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@@ -2069,7 +2069,7 @@ void ScreenGameplay::SendCrossedMessages()
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}
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}
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void ScreenGameplay::BackOutFromGameplay()
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void ScreenGameplay::BeginBackingOutFromGameplay()
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{
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m_DancingState = STATE_OUTRO;
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AbortGiveUp( false );
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@@ -2164,7 +2164,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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(input.DeviceI.device!=DEVICE_KEYBOARD && input.type==IET_FAST_REPEAT)) )
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{
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LOG->Trace("Player %i went back", input.MenuI.player+1);
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BackOutFromGameplay();
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BeginBackingOutFromGameplay();
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}
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else if( PREFSMAN->m_bDelayedBack && input.type==IET_FIRST_PRESS )
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{
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