data/ => Data/, case matters in linux

This commit is contained in:
Aaron VonderHaar
2003-04-22 12:16:06 +00:00
parent c822a41fca
commit f95a2e7736
3 changed files with 10 additions and 10 deletions
+4 -4
View File
@@ -125,7 +125,7 @@ PrefsManager::~PrefsManager()
void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
{
IniFile ini;
ini.SetPath( "data/StepMania.ini" );
ini.SetPath( "Data/StepMania.ini" );
if( !ini.ReadFile() )
return; // could not read config file, load nothing
@@ -210,7 +210,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
void PrefsManager::SaveGlobalPrefsToDisk()
{
IniFile ini;
ini.SetPath( "data/StepMania.ini" );
ini.SetPath( "Data/StepMania.ini" );
ini.SetValueB( "Options", "Windowed", m_bWindowed );
ini.SetValueI( "Options", "DisplayWidth", m_iDisplayWidth );
@@ -298,7 +298,7 @@ void PrefsManager::ReadGamePrefsFromDisk()
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( "data/GamePrefs.ini" );
ini.SetPath( "Data/GamePrefs.ini" );
ini.ReadFile(); // it's OK if this fails
CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName;
@@ -327,7 +327,7 @@ void PrefsManager::SaveGamePrefsToDisk()
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( "data/GamePrefs.ini" );
ini.SetPath( "Data/GamePrefs.ini" );
ini.ReadFile(); // it's OK if this fails
ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() );