data/ => Data/, case matters in linux

This commit is contained in:
Aaron VonderHaar
2003-04-22 12:16:06 +00:00
parent c822a41fca
commit f95a2e7736
3 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -70,7 +70,7 @@ void InputMapper::ReadMappingsFromDisk()
ClearAllMappings();
IniFile ini;
ini.SetPath( "data/Keymaps.ini" );
ini.SetPath( "Data/Keymaps.ini" );
if( !ini.ReadFile() )
LOG->Warn( "could not input mapping file \"Keymaps.ini\"." );
@@ -107,7 +107,7 @@ void InputMapper::ReadMappingsFromDisk()
void InputMapper::SaveMappingsToDisk()
{
IniFile ini;
ini.SetPath( "data/Keymaps.ini" );
ini.SetPath( "Data/Keymaps.ini" );
ini.ReadFile();
// erase the key so that we overwrite everything for this game
+4 -4
View File
@@ -125,7 +125,7 @@ PrefsManager::~PrefsManager()
void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
{
IniFile ini;
ini.SetPath( "data/StepMania.ini" );
ini.SetPath( "Data/StepMania.ini" );
if( !ini.ReadFile() )
return; // could not read config file, load nothing
@@ -210,7 +210,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
void PrefsManager::SaveGlobalPrefsToDisk()
{
IniFile ini;
ini.SetPath( "data/StepMania.ini" );
ini.SetPath( "Data/StepMania.ini" );
ini.SetValueB( "Options", "Windowed", m_bWindowed );
ini.SetValueI( "Options", "DisplayWidth", m_iDisplayWidth );
@@ -298,7 +298,7 @@ void PrefsManager::ReadGamePrefsFromDisk()
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( "data/GamePrefs.ini" );
ini.SetPath( "Data/GamePrefs.ini" );
ini.ReadFile(); // it's OK if this fails
CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName;
@@ -327,7 +327,7 @@ void PrefsManager::SaveGamePrefsToDisk()
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
IniFile ini;
ini.SetPath( "data/GamePrefs.ini" );
ini.SetPath( "Data/GamePrefs.ini" );
ini.ReadFile(); // it's OK if this fails
ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() );
+4 -4
View File
@@ -30,10 +30,10 @@
SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
const CString CATEGORY_RANKING_FILE = "data/CategoryRanking.dat";
const CString COURSE_RANKING_FILE = "data/CourseRanking.dat";
const CString NOTES_SCORES_FILE[NUM_MEMORY_CARDS] = { "data/Player1NotesScores.dat", "data/Player2NotesScores.dat", "data/MachineNotesScores.dat" };
const CString COURSE_SCORES_FILE[NUM_MEMORY_CARDS] = { "data/Player1CourseScores.dat", "data/Player2CourseScores.dat", "data/MachineCourseScores.dat" };
const CString CATEGORY_RANKING_FILE = "Data/CategoryRanking.dat";
const CString COURSE_RANKING_FILE = "Data/CourseRanking.dat";
const CString NOTES_SCORES_FILE[NUM_MEMORY_CARDS] = { "Data/Player1NotesScores.dat", "Data/Player2NotesScores.dat", "Data/MachineNotesScores.dat" };
const CString COURSE_SCORES_FILE[NUM_MEMORY_CARDS] = { "Data/Player1CourseScores.dat", "Data/Player2CourseScores.dat", "Data/MachineCourseScores.dat" };
const int CATEGORY_RANKING_VERSION = 1;
const int COURSE_RANKING_VERSION = 1;
const int NOTES_SCORES_VERSION = 2;