turn off culling on dancing characters
This commit is contained in:
@@ -127,6 +127,7 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
|
||||
m_pmCharacter->m_bRevertToDefaultAnimation = true; // Stay bouncing after a step has finished animating.
|
||||
|
||||
m_pmCharacter->SetRotationX( 40 );
|
||||
m_pmCharacter->SetCullMode( CULL_NONE ); // many of the DDR PC character models have the vertex order flipped
|
||||
m_pmCharacter->Command( CHARACTERONCOMMAND );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user