changing prepared screen logic; DeletePreparedScreens will be done

automatically
This commit is contained in:
Glenn Maynard
2005-07-22 07:02:20 +00:00
parent 26b5ac01d3
commit f8f65d0a48
2 changed files with 0 additions and 2 deletions
-1
View File
@@ -175,7 +175,6 @@ void Screen::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SetNewScreen( NEXT_SCREEN ); SCREENMAN->SetNewScreen( NEXT_SCREEN );
break; break;
case SM_GoToPrevScreen: case SM_GoToPrevScreen:
SCREENMAN->DeletePreparedScreens();
if( SCREENMAN->IsStackedScreen(this) ) if( SCREENMAN->IsStackedScreen(this) )
SCREENMAN->PopTopScreen( SM_None ); SCREENMAN->PopTopScreen( SM_None );
else else
@@ -603,7 +603,6 @@ void ScreenGameplayMultiplayer::HandleScreenMessage( const ScreenMessage SM )
GAMESTATE->CancelStage(); GAMESTATE->CancelStage();
SCREENMAN->DeletePreparedScreens();
SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 ); SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 );
} }
else if( SM == SM_GoToStateAfterCleared ) else if( SM == SM_GoToStateAfterCleared )