From f8f65d0a488bdc0a5788c604e167ce02a93f93fc Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 22 Jul 2005 07:02:20 +0000 Subject: [PATCH] changing prepared screen logic; DeletePreparedScreens will be done automatically --- stepmania/src/Screen.cpp | 1 - stepmania/src/ScreenGameplayMultiplayer.cpp | 1 - 2 files changed, 2 deletions(-) diff --git a/stepmania/src/Screen.cpp b/stepmania/src/Screen.cpp index 01c1026165..2b66e4e791 100644 --- a/stepmania/src/Screen.cpp +++ b/stepmania/src/Screen.cpp @@ -175,7 +175,6 @@ void Screen::HandleScreenMessage( const ScreenMessage SM ) SCREENMAN->SetNewScreen( NEXT_SCREEN ); break; case SM_GoToPrevScreen: - SCREENMAN->DeletePreparedScreens(); if( SCREENMAN->IsStackedScreen(this) ) SCREENMAN->PopTopScreen( SM_None ); else diff --git a/stepmania/src/ScreenGameplayMultiplayer.cpp b/stepmania/src/ScreenGameplayMultiplayer.cpp index bf01fa3b04..73fda5ece5 100644 --- a/stepmania/src/ScreenGameplayMultiplayer.cpp +++ b/stepmania/src/ScreenGameplayMultiplayer.cpp @@ -603,7 +603,6 @@ void ScreenGameplayMultiplayer::HandleScreenMessage( const ScreenMessage SM ) GAMESTATE->CancelStage(); - SCREENMAN->DeletePreparedScreens(); SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 ); } else if( SM == SM_GoToStateAfterCleared )