changing prepared screen logic; DeletePreparedScreens will be done
automatically
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@@ -603,7 +603,6 @@ void ScreenGameplayMultiplayer::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->CancelStage();
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->PostMessageToTopScreen( SM_GoToPrevScreen, 0 );
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}
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else if( SM == SM_GoToStateAfterCleared )
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