fix compiler warnings

This commit is contained in:
Steve Checkoway
2003-07-31 20:34:01 +00:00
parent f46d947b70
commit f83b837d76
8 changed files with 18 additions and 17 deletions
+3 -3
View File
@@ -75,7 +75,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
CString SongTitle = DISPLAYED_SONG(i);
if (USE_UNLOCKS_DAT == 1)
{
if (i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
if ((unsigned)i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
SongTitle = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
}
@@ -127,7 +127,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
CString DisplayedSong = DISPLAYED_SONG(i);
if (USE_UNLOCKS_DAT == 1)
{
if (i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
if ((unsigned)i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
DisplayedSong = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
}
@@ -249,7 +249,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
if (i > (int) LastUnlocks.size())
continue;
int NextIcon = LastUnlocks[LastUnlocks.size() - i];
unsigned NextIcon = LastUnlocks[LastUnlocks.size() - i];
Sprite* NewIcon = new Sprite;
BitmapText* NewText = new BitmapText;