fix compiler warnings

This commit is contained in:
Steve Checkoway
2003-07-31 20:34:01 +00:00
parent f46d947b70
commit f83b837d76
8 changed files with 18 additions and 17 deletions
+5 -5
View File
@@ -128,7 +128,7 @@ void GameState::Update( float fDelta )
m_bActiveAttackEndedThisUpdate[p] = false;
for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
{
if( m_ActiveAttacks[p][s].fSecsRemaining > 0 )
{
@@ -510,7 +510,7 @@ void GameState::LaunchAttack( PlayerNumber target, Attack a )
LOG->Trace( "Launch attack '%s' against P%d", a.sModifier.c_str(), target+1 );
// search for an open slot
for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
if( m_ActiveAttacks[target][s].fSecsRemaining <= 0 )
{
m_ActiveAttacks[target][s] = a;
@@ -521,7 +521,7 @@ void GameState::LaunchAttack( PlayerNumber target, Attack a )
void GameState::RemoveActiveAttacksForPlayer( PlayerNumber pn )
{
for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
{
m_ActiveAttacks[pn][s].fSecsRemaining = 0;
m_ActiveAttacks[pn][s].sModifier = "";
@@ -532,7 +532,7 @@ void GameState::RemoveActiveAttacksForPlayer( PlayerNumber pn )
void GameState::RemoveAllInventory()
{
for( int p=0; p<NUM_PLAYERS; p++ )
for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
{
m_Inventory[p][s].fSecsRemaining = 0;
m_Inventory[p][s].sModifier = "";
@@ -552,7 +552,7 @@ int GameState::GetSumOfActiveAttackLevels( PlayerNumber pn )
{
int iSum = 0;
for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
if( m_ActiveAttacks[pn][s].fSecsRemaining > 0 )
iSum += m_ActiveAttacks[pn][s].level;