StepsType_Invalid
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@@ -94,7 +94,7 @@ static void RemoveStepsTypes( vector<StepsType>& inout, RString sStepsTypesToRem
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FOREACH_CONST( RString, v, i )
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{
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StepsType st = GameManager::StringToStepsType(*i);
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if( st == STEPS_TYPE_INVALID )
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if( st == StepsType_Invalid )
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LOG->Warn( "Invalid StepsType value '%s' in '%s'", i->c_str(), sStepsTypesToRemove.c_str() );
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const vector<StepsType>::iterator iter = find( inout.begin(), inout.end(), st );
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