Bugfix: Stages not reset when game over. (Well.. they do now!)
This commit is contained in:
@@ -67,7 +67,6 @@ ScreenStage::ScreenStage()
|
||||
case 5: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_STAGE_5) ); break;
|
||||
default: ; break; // play nothing
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user