Bugfix: Stages not reset when game over. (Well.. they do now!)
This commit is contained in:
@@ -44,6 +44,8 @@ ScreenGameOver::ScreenGameOver()
|
||||
m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to color
|
||||
m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,0) );
|
||||
|
||||
// BUGFIX by ANDY: Stage will now reset back to 0 when game ends.
|
||||
PREFSMAN->m_iCurrentStageIndex = 0;
|
||||
|
||||
this->SendScreenMessage( SM_PlayAnnouncer, 0.5 );
|
||||
this->SendScreenMessage( SM_StartFadingOut, 5 );
|
||||
|
||||
Reference in New Issue
Block a user